Preface
In this small paper I describe some level design patterns in classic Stealth Action video games, considering Metal Gear solid, Sekiro, Hitman and Assasin creed.
The patterns I describe are:
◉ Decoy
◉ Ambush Zone
◉ Bottleneck
◉ High - ground
Date : 2020

Pattern Decoy

Pattern Ambush Zone

Pattern Bottleneck
