Preface

In this small paper I describe some level design patterns in classic Stealth Action video games, considering Metal Gear solid, Sekiro, Hitman and Assasin creed.
The patterns I describe are:
◉ Decoy
◉ Ambush Zone
◉ Bottleneck
◉ High - ground

Date : 2020
Pattern Decoy
Pattern Decoy
Pattern Ambush Zone
Pattern Ambush Zone
Pattern Bottleneck
Pattern Bottleneck
Pattern High-Ground
Pattern High-Ground
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