In Intern you play the role of an intern newly hired by a game studio. The company professes to be open to all diversity but in reality has no tools to facilitate the work of all employees
Summary of contribution
This is a group project only with designers for the game design academy.

in this project, my job was to create the game mechanics and the tasks that the player had to solve to do the work in the company.
Choices
Choices
Project Goals
With Intern we wanted to address the issue of accessibility within video games.

People with disabilities, even widespread ones, have a lot of difficulty if video games do not have a suitable design (see Game Maker's Toolkit).
Gameplay Breakdown

Once the player "enters" the company, he or she will have to perform tasks to get the job done.

As the player listens to the company head's strangest speeches, he will be faced with an escalation as the tasks become increasingly less accessible and confusing for staff with disabilities.

The player together with the other employees will develop programs to make these tasks accessible again to those with disabilities.
Tasks
Task types
Cables → Connect cable ends
Alphanumeric code → Enter sequence
Sound recognition → Recognize sound

Tasks with disabilities
Cables (Color blindness) → Cables become similar colors
Alphanumeric code (Essential tremor) → Mouse arrow begins to move trembling
Sound recognition (Hearing loss) → All sounds become muffled

Tasks with fixes
Cables (Additional signifiers) → Shapes
Alphanumeric code (Alternative commands) → Keypad
Sound Acknowledgements (Elements also available visually) → Visual figuration of game elements
Wires Tasks
Wires Tasks
Audio Tasks
Audio Tasks
Writings Tasks
Writings Tasks
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